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Wesnoth.org and the Prosilver transition, Part II

Sunday, August 15, 2010
Wesnoth forum - prosilver style (preview)

After some hesitation, I have deployed Prosilver Special Edition on the Wesnoth.org forums, with multiple changes meant to make it more similar to mainline Prosilver in terms of layout. Wesnoth’s custom Prosilver changes have also been applied on our copy of Prosilver SE.

In fact, Prosilver SE as used in Wesnoth.org depends completely on the main Prosilver template rather than its own partial template set, and it also replaces the default Prosilver theme/stylesheets and imagesets, since otherwise very few people would choose to use it. Besides, OAB.

Of course, further changes are not unlikely to occur, depending both on the users’ feedback and my own testing experiences.

Posted in Software, Web browsers, Web design, Wesnoth, phpBB at 05:46 UTC | No comments »

Wesnoth.org and the Prosilver transition

Friday, August 13, 2010

Most people who frequented phpBB 2 forums have met the Subsilver theme at some point. Wesnoth’s community is not the exception, and the phpBB 3 switch completed by cycholka/Mist in March 2008 during the third-to-last host migration involved switching everyone to Subsilver2, which is the last incarnation of the good old Subsilver. Most of us Wesnoth forumers have become accustomed to the cleanness, quirks and old-school feel of Subsilver2.

However, that will eventually change.

Maintaining patches for mods affecting the forum user and moderator front-ends involves editing three template sets, which are Prosilver (phpBB 3’s new built-in and default style), Subsilver2 and AcidTech, which is Subsilver2-based with some essential layout differences. There are even some mods that don’t provide MODX instructions for Subsilver2, since it’s not essential for approval in the official modifications database to include support for this style that’s most likely going to be dropped in future phpBB release series.

If you take a look at my Projects section you’ll also notice that I’ve needed to write a couple of Subsilver2 hacks in the past to add minor functionality that’s present in the official phpBB 3 “Olympus” forum theme by default. There’s a third custom change in my tree, corresponding to the Quick Reply editor toggle button.

Continue reading "Wesnoth.org and the Prosilver transition" »
Posted in Software, Web browsers, Web design, Wesnoth, phpBB at 20:01 UTC | 1 Comment »

Is it over already?

Friday, January 1, 2010

Finally, it's January! The New Year celebrations are mostly over and fading away, and people all around the world are going back to regular business and everything should be back to normal in a few days.

I used to be fond of the Christmas and New Year celebrations as a child as I could spend time with my family and eat delicious food. That is not the case anymore, because, even if I still live with my parents, there's no longer a sense of family here and we only want to throw sharp stuff at each other. There's not much enthusiasm by the end of the year anymore, and phrases such as “Merry Christmas” and “Happy New Year” (in Spanish, though) are truly unheard of in this house. Recent disagreements amongst us indicate that this is not going to be a good year for anyone. To add insult to injury, one of our cats died in a rather tragic and violent fashion on December 22th — it's a tradition here that one or more pets must always die in December. While we have many of them, the first ones to die are those whom we are most attached to.

To mark the actual start of 2010 (as far as the Gregorian calendar is involved, of course), there was a black-out on the area about 6 minutes 7 seconds past midnight, which left us with no Internet or tap water until around 1:50 AM. What a great way to start the first day of the year.

(In case there's doubt — I assure you, I'm not making any of this up.)

But there's still some hope at the moment. Some days before Xmas, my creativity returned from its long, chaotic journey and my Wesnoth add-on, After the Storm (sequel to Invasion from the Unknown has seen steady progress and two new releases were published in less than two weeks. Keep in mind that this add-on had not seen any public releases for almost a year.

After the last released version of AtS (0.2.1) including 5 of 12 planned scenarios in Episode I, there has been more progress in the Wesnoth-UMC-Dev repository. Just yesterday, I finished the two-part cutscene that is the sixth scenario of Episode I, one of the most important points of the plot's development, in which two forest elves finally make contact with the desert/Quenoth elves.

I won't be able to release AtS 0.2.2 or 0.3.0 until scenario 7 and the next cutscene (appropriately named “Resolutions”) are finished, since I'd be teasing the players otherwise. However, those who are really interested on it can always check AtS out from the repository's trunk into their <wesnoth preferences dir>/data/add-ons dir and play using the latest development version of Wesnoth:

svn co https://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/trunk/After_the_Storm

It's really exciting to work with several plot elements from quartex's Under the Burning Suns in new, creative manners — kind of like Fanfic production taken to a new level using the power of the GNU General Public License (version 2 or later!). Nevertheless, I am fairly sure he deliberately left much details unresolved in the original campaign, and that he'd fry us (Espreon, AI0867 and me) alive if he found out what we are doing with his story.

One week before Xmas, the Wesnoth.org forums saw another upgrade on which Turuk and I worked hard and quickly to improve forum usability by not only upgrading the codebase to phpBB 3.0.6, but also tweaking the templates, adding modifications and a couple of new forum styles to take advantage of the new features implemented by the phpBB devs in this iteration of their software. The main points were highlighted in this forum post (originally a Global Announcement).

This year should also bring us a new stable series (1.8) of the Battle for Wesnoth game itself. There are currently some problems delaying the first Release Candidate and getting us flooded with generic beta releases, but the developers in charge of them will (hopefully!) find a solution so we can get 1.8 released and trunk “thawed” soon, to work on new features and allow new code contributors to join the project. As for me, I can't wait for the new stable series — development series players seem to be scarce and the new versions of IftU and AtS are receiving little feedback on the forums because of this! I suppose Multiplayer content authors are similarly eager to get more fresh meat to play their add-ons.

I also recently talked about how I can finally suspend my laptop to RAM using Linux, and run some basic OpenGL-based software without crashing or destroying anything. That's something I didn't expect to be able to do in the near future, so the Mesa, libdrm and X.org radeon driver developers have my thanks for improving the Linux experience of those unfortunate enough to own onboard ATI graphics controllers!

In summary, as usual, a new year brings good and bad news. I guess it's up to us to take what's good and fix what's wrong. So, anyway (although I guess it's pretty much unnecessary at this point): happy New Year and have fun!



(The Abridged version: let's get this party started already and kill some spambots! GAAAA!)

Posted in Hardware, Miscellaneous, Personal, Software, Wesnoth, Wesnoth-UMC-Dev, phpBB at 23:59 UTC | No comments »

Post profile links visibility with subsilver2

Saturday, November 14, 2009

Time for another subsilver2 modification of my own! In this opportunity, it's a barely tested but probably perfectly safe hack to display the same user profile information in post footers as the prosilver style does in phpBB 3.0.x.

Basically, phpBB 2.x displayed the author's website URL, MSNM/WLM, AIM and ICQ ids in every post footer if they provided such information in their profile; this behavior is kept in phpBB 3.0.x, adding Yahoo! Messenger and Jabber links. However, for some strange reason these links are not included in the subsilver2 style, so only prosilver users can see these shortcuts in the viewtopic pages — subsilver2 fans must go to the user's profile instead.

This extremely simple template hack restores the subsilver2 shortcuts, providing an extra tiny bit of consistency for forums that allow users to choose between the good old subsilver2 style, and the shiny prosilver.

Mandatory mod download link:

  • Version 0.1.0 (Zip, 8.1 KB, plain text instructions only)

Comparison between modified prosilver (left) and modified subsilver2 (right):

Reference prosilver screenshot Mod demo screenshot

As with my earlier subsilver2 [code] selection hack, I am not going to submit this to the official mod database because, according to the official mod database policies, prosilver modification instructions are required for submission. Maybe I'll check if there's a way around that. Maybe.

Posted in Software, phpBB at 19:31 UTC | No comments »

[code] selection with subsilver2

Wednesday, October 14, 2009

One of my first experiments after I became administrator/code technician of the Wesnoth.org forum around Feb. 2009 was porting that little "select code" link that phpBB 3 includes in the headers of [code] blocks when using the mainline prosilver template, to the good old subsilver2 template.

Although it was rather easy to do, it doesn't work in certain browsers (including Konqueror), but the original code used by prosilver doesn't work with them either.

Since someone on freenode IRC pointed out to me that the audience may want to use such a thing in other phpBB 3 forums for those who are die-hard fans of the subsilver2 template, I decided to publish a little modification package here.

  • Version 0.1.0 (Zip, 8.4 KB)

Mandatory screenshot at the right. subsilver2 Code Select mod

I am not going to submit it to the official mod database (or publish a ModX-based instructions file) since it's a very small hack for subsilver2, and according to the mod database policies, a prosilver component is required... (?!).

Posted in Software, Wesnoth, phpBB at 02:05 UTC | No comments »
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