Wesnoth-TC

Example of Wesnoth-TC's input and output
Dark Sorceress' base frame, before and after processing

This is a small console-based image recoloring application, which is built around a stripped-down version of the Battle for Wesnoth game engine's team coloring code. Thanks to its custom, easy to understand palette definition language, it should be the solution for the Wesnoth project's artists, who currently need to test their artwork in-game to check their team coloring applied, which tends to be cumbersome in my experience. Its built-in definition language should also allow to quickly define and test new palettes.

The source code is released under the terms of the GNU General Public License, version 2 or later.

If you are looking for something more advanced and with a user interface, you may want to check Anima instead, a project with no relation whatsoever with Wesnoth-TC besides the basic ideas.

Downloads

The latest release is version 1.5.0, which introduces a number of changes and features since 1.0a.

Release 1.5.0

Release 1.0a

Git repository

There's a Git repository hosted at Gitorious from which you can get the bleeding-edge version of Wesnoth-TC and follow its history.

See also