Add-ons for the Battle for Wesnoth

Besides being a mainline coder in Battle for Wesnoth, I am also a long-time player who has created a couple of add-ons for the game, thanks to the fantastic extensibility granted by WML.

All of the add-ons listed here are also hosted by the Wesnoth-UMC-Dev Project.

Single-player campaigns

Invasion from the Unknown

Long after the Fall, the last forest elves are forced to abandon their safe valley and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world.

This campaign was started around September 2007. Being a one-man project, there is some custom pixel art sprites in it that I had to make by myself — in particular, the ‘Shaxthal’ creatures sprite set, and one of the main heroes. The plot was written as I coded scenarios and crafted new maps, which could have easily ended up being a total disaster.

After the Storm

After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the ongoing war. Meanwhile, Galas’ band heads back to the northern lands to request aid for their next journey.

This intermediate-level campaign is the immediate sequel to Invasion from the Unknown, started in 2008 and stuck in Development Hell for most of the time until late 2011. The first and second episodes are complete with 13 and 12 scenarios, respectively. The final episode is yet to come.