Add-ons for the Battle for Wesnoth
Although I'm a mainline coder in Battle for Wesnoth, I am also a long-time player who decided to create add-ons for the game, thanks to the fantastic extensibility granted by WML. I own two add-ons, published under the terms of the GNU GPL version 2 (or later) as all other add-ons on the official content server. But I am also administrator of a more massive add-ons development project, the Wesnoth-UMC-Dev Project.
All of the add-ons listed here are also hosted by the Wesnoth-UMC-Dev Project.
Campaigns
Invasion from the Unknown
Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.
This campaign was started around September 2007, before I became a mainline developer. In any case, it has not received any blessing from any developer but me... unless we count an unfinished revision of prose that ESR didn't get around to complete (yet). I have made some custom artwork for it, in particular the sprite set of the “shaxthals” (biomechanical creatures) and one of the main heroes, by means of which I learned what I know about making sprite art (with The GIMP). The WML is 100% hand-coded, and more than 90% of it is original by me. The plot was made as I coded new scenarios, which could have ended in a total disaster, but it did not.
The campaign can be obtained for Wesnoth 1.6.x (stable) and 1.7.x (development) from the official add-ons server.
Downloadable bzip2 tarballs are available from the Wesnoth-UMC-Dev Project at SourceForge.net.
The campaign's official discussion thread is in the Wesnoth forums.
The campaign's artwork development thread (shared with AtS) is there too.
After the Storm
When the Emperor of Chaos was defeated, the people of the Great Continent thought that peace would finally return to the world. However, the few survivors still loyal to the Emperor would try even the impossible to avenge his death.
This is the sequel to Invasion from the Unknown; currently work in progress, it is intended to feature approximately 22 scenarios, and 5 of them are already available.
Downloadable bzip2 tarballs are available from the Wesnoth-UMC-Dev Project at SourceForge.net.
The campaign's official discussion thread is in the Wesnoth forums.
The campaign's artwork development thread (shared with IftU) is there too.
This blog story mentions several issues related to AtS' development and its relation with IftU.
Multiplayer Eras
Thunderstone
A post-post-apocalyptic world where fantasy and science fiction collide, Thunderstone is the far future of Wesnoth's world Irdya.
Aethaeryn, Eric S. Raymond and I came up with a really, really weird idea somehow, on an otherwise boring afternoon. I am pretty sure I wasn't drunk, but I can't assure that for the others.
Nonetheless, Thunderstone Era was born out of the intention to develop the world of Irdya more after the events of Invasion from the Unknown and After the Storm. My role in the development of this era is co-maintainer, coder and artist for the Shaxthals faction, and miscellaneous coder.
The Wesnoth.org wiki article linked above should explain what it is about in more detail. I'm not bothering to reproduce Aethaeryn's descriptions here .